WEBVTT 00:12.912 --> 00:13.646 Traditionally, 00:13.646 --> 00:16.815 each subject is considered as a leaning unit. 00:16.916 --> 00:18.484 However, interdisciplinary learning 00:18.484 --> 00:19.518 is also important, 00:19.518 --> 00:21.654 which steps across, transcends, 00:21.654 --> 00:23.489 and breaks the barrier between each subject. 00:23.789 --> 00:25.624 We organize and construct 00:25.624 --> 00:27.259 leaning task and event 00:27.259 --> 00:28.928 based on real world problems. 00:29.328 --> 00:31.397 Interdisciplinary learning is crucial 00:31.397 --> 00:34.333 because whenever problems occur, 00:34.333 --> 00:37.036 it’s hard to solve them 00:37.102 --> 00:39.672 with knowledge limited in one single domain. 00:39.972 --> 00:40.973 We have quality teaching staff 00:40.973 --> 00:43.075 and students coming from different disciplines. 00:43.075 --> 00:44.810 You get to encounter different task and challenges 00:44.810 --> 00:48.080 in interdisciplinary projects. 00:48.113 --> 00:50.683 Leaning interdisciplinary allows 00:50.683 --> 00:52.518 heterogeneous groups of students 00:52.518 --> 00:54.586 play different roles 00:54.586 --> 00:56.155 in interdisciplinary projects. 00:56.155 --> 00:58.324 So that each time, 00:58.324 --> 00:59.458 students get to observe 00:59.458 --> 01:01.493 what different abilities or skill sets 01:01.493 --> 01:03.028 their classmates 01:03.028 --> 01:06.598 or group members might have. 01:06.598 --> 01:09.368 Then they will adjust themselves in a roll wave approach. 01:09.368 --> 01:10.502 Take a closer look 01:10.502 --> 01:13.205 and focus on the vintage photography. 01:13.405 --> 01:15.307 Those who have yet visited Matsu 01:15.307 --> 01:16.408 can also discover local experience. 01:18.210 --> 01:19.511 This project of ours 01:19.511 --> 01:20.779 aim to solve the problem 01:20.779 --> 01:22.147 during the pandemic 01:22.147 --> 01:23.415 where people aren’t able to travel abroad. 01:23.415 --> 01:25.017 In fact, environment and culture 01:25.017 --> 01:26.752 in Matsu are superb. 01:26.752 --> 01:28.787 But how can we interfere 01:28.787 --> 01:30.422 with interaction design to a point where 01:30.422 --> 01:32.591 the impact of travel ban is minimized? 01:36.095 --> 01:38.430 I majored in business management in college. 01:38.630 --> 01:39.398 So I feel that 01:39.398 --> 01:41.834 I have developed an ability of planning 01:41.834 --> 01:42.634 during the time 01:42.634 --> 01:44.436 when I studied management. 01:44.436 --> 01:47.006 So, when I’m running the project 01:47.006 --> 01:48.073 I have a rather complete structure. 01:48.073 --> 01:50.275 What I learnt before did not go to waste 01:50.275 --> 01:51.610 because I’m combining them with 01:51.610 --> 01:53.078 the knowledge I’m acquiring now. 01:55.547 --> 01:56.415 It slows down. 01:56.882 --> 01:57.449 It seems so. 01:57.783 --> 01:58.183 Okay, 01:58.183 --> 02:00.185 we’ll have to take note of this part when we start filming. 02:01.186 --> 02:03.422 Because l used to study programming 02:03.422 --> 02:05.257 and I know how to code. 02:05.257 --> 02:06.558 That’s why I hope I get to 02:06.558 --> 02:09.061 utilize technologies such as 02:09.061 --> 02:10.129 VR 02:10.129 --> 02:11.630 or AR 02:11.630 --> 02:13.465 applications 02:13.465 --> 02:15.768 into our project Breath of the Matsu Island. 02:15.768 --> 02:17.903 So that audiences get to know more about 02:17.903 --> 02:20.205 islands in Taiwan through immersive experience. 02:23.942 --> 02:26.111 Members in our group come from management, 02:26.111 --> 02:27.546 programming, 02:27.546 --> 02:29.815 and even from design disciplines. 02:29.915 --> 02:32.618 So, when we communicate, our different 02:32.618 --> 02:33.552 point of views certainly show. 02:33.552 --> 02:35.120 Some are go-getters 02:35.120 --> 02:35.621 who act aggressively so that 02:35.621 --> 02:37.189 problems can be solved within shortest span of time. 02:37.189 --> 02:39.425 while some consider more about the overall situation. 02:39.591 --> 02:41.927 When we think and see things differently 02:41.927 --> 02:43.796 we need to discuss repeatedly. 02:45.364 --> 02:47.332 After reviewing our final result, we found that 02:47.332 --> 02:49.701 the different opinions that each member has 02:49.701 --> 02:51.403 actually help us take care of details 02:51.403 --> 02:53.105 and perfect our project. 02:53.772 --> 02:54.973 Alright. 02:54.973 --> 02:55.808 What do you think? 02:55.808 --> 02:58.444 I feel like I’m physically in Matsu. 02:58.644 --> 03:00.546 We did great in general. 03:03.816 --> 03:05.651 The idea of Pressy Cube forms because 03:05.651 --> 03:07.753 we observe that 03:07.753 --> 03:08.987 many rehabilitation exercises 03:08.987 --> 03:11.390 only focus on hand movements. 03:11.390 --> 03:12.424 Then we thought 03:12.424 --> 03:13.459 we might be able to come up with a product 03:13.459 --> 03:15.761 that helps people who need 03:15.761 --> 03:18.730 lower limb rehabilitation. 03:18.897 --> 03:20.099 Besides, we have people around us like 03:20.099 --> 03:21.500 our parents, 03:21.500 --> 03:23.268 grandfather, or grandmother 03:23.268 --> 03:25.337 who might encounter muscle loss 03:25.337 --> 03:27.840 as their age increase. 03:27.840 --> 03:29.475 We see a great demand 03:29.475 --> 03:31.376 for this kind of product among aging population. 03:31.376 --> 03:32.945 That’s why we want to develop a product 03:32.945 --> 03:34.580 to solve this problem. 03:36.482 --> 03:37.549 Pressy Cube 03:37.549 --> 03:38.951 is an interdisciplinary project. 03:38.951 --> 03:40.786 Completing this project requires different sets of skills 03:40.786 --> 03:42.955 or professional knowledge such as 03:42.955 --> 03:44.857 hardware and exterior structures 03:44.857 --> 03:45.958 which belong to the realm of industrial design, 03:45.958 --> 03:47.226 and circuit design is required in internal structure. 03:47.226 --> 03:48.026 As for software, 03:48.026 --> 03:49.561 3D modeling, 03:49.561 --> 03:50.562 visual effects, 03:50.562 --> 03:52.064 and coding skills from information engineering 03:52.064 --> 03:54.533 that help the program to run are all required. 03:56.101 --> 03:57.603 Personally, 03:57.603 --> 03:58.403 what I learn the most is how I can 03:58.403 --> 04:00.205 communicate with 04:00.205 --> 04:01.773 each classmate 04:01.773 --> 04:03.775 or with project members 04:03.775 --> 04:04.910 that come from 04:04.910 --> 04:05.878 different disciplines. 04:05.878 --> 04:07.112 Because they might have some different 04:07.112 --> 04:07.913 opinions from that of mine. 04:08.247 --> 04:10.582 Or perhaps after you complete 04:10.582 --> 04:11.250 a wood frame, 04:11.250 --> 04:12.951 you can cover it with some softer material. 04:12.951 --> 04:14.253 When I was testing the products, 04:14.253 --> 04:15.387 my calf muscles 04:15.387 --> 04:16.221 were sore. 04:17.723 --> 04:18.590 When students complete 04:18.590 --> 04:20.259 a problem-oriented project 04:20.259 --> 04:21.460 there might not necessarily 04:21.460 --> 04:23.462 be a correct answer to their problem. 04:23.462 --> 04:24.363 So, they have to explore 04:24.363 --> 04:25.430 the problem on their own. 04:25.430 --> 04:27.232 The very first step of solving a problem 04:27.232 --> 04:29.067 is, in fact, exploring and defining 04:29.067 --> 04:29.868 the said problem. 04:30.235 --> 04:31.236 When the problem is defined clearly, 04:31.236 --> 04:33.005 we then return to think about 04:33.005 --> 04:34.573 what might the solution be. 04:34.573 --> 04:36.141 This kind of project is essentially interdisciplinary. 04:36.141 --> 04:37.075 Because you have to 04:37.075 --> 04:38.477 cooperate with people 04:38.477 --> 04:39.077 coming from different fields. 04:40.279 --> 04:41.580 Sometimes, a better solution 04:41.580 --> 04:42.347 is in fact 04:42.347 --> 04:44.283 hiding behind a normal answer. 04:44.283 --> 04:46.151 What I want from the students 04:46.151 --> 04:46.985 is that they can 04:46.985 --> 04:48.720 present and express their ideas 04:48.720 --> 04:49.454 randomly and incessantly. 04:49.454 --> 04:51.123 Not in an arbitrary way. 04:51.123 --> 04:52.691 Students have to express idea based on material they collected. 04:52.691 --> 04:54.092 Students should in fact 04:54.092 --> 04:55.093 let users 04:55.093 --> 04:56.929 experience the prototype of product 04:56.929 --> 04:57.563 and then collect the real situations 04:57.563 --> 04:59.665 that happen during the process of using the product. 04:59.665 --> 05:00.599 So that students are able to 05:00.599 --> 05:02.201 delve deeper into problems and find better solution. 05:03.735 --> 05:04.536 I see how our cube changes 05:04.536 --> 05:05.871 during the whole developing process. 05:06.038 --> 05:07.005 And I feel that 05:07.005 --> 05:08.040 the exterior of the cube is getting better 05:08.040 --> 05:09.575 to an extent where 05:09.575 --> 05:10.976 it finally looks like 05:10.976 --> 05:12.744 an authentic product that people can utilize. 05:12.744 --> 05:13.679 To me, 05:13.679 --> 05:15.714 it’s like watching my own child 05:15.714 --> 05:16.748 growing up. 05:21.453 --> 05:24.089 We can draw an analogy between indisciplinary learning with One Piece. 05:24.089 --> 05:25.924 One Piece is a team 05:25.924 --> 05:27.559 where all its member sail towards the ocean, 05:27.559 --> 05:28.227 seek adventure, 05:28.227 --> 05:29.595 and complete tasks together. 05:29.595 --> 05:30.662 That’s why we not only encourage students 05:30.662 --> 05:32.798 to establish their own expertise 05:32.798 --> 05:35.033 but at the same time 05:35.033 --> 05:36.835 to possess a great ability to achieve 05:36.835 --> 05:37.469 communication, cooperation, and coordination. 05:37.803 --> 05:39.638 It’s a bit like what One Piece is about. 05:39.638 --> 05:40.839 They should not be afraid of anything 05:40.839 --> 05:42.074 but to try different things 05:42.174 --> 05:43.742 and to seek adventure. 05:43.742 --> 05:46.445 Then take on those challenges arisen in this new era. 05:49.281 --> 05:51.049 No matter it’s about doing a seminar, 05:51.049 --> 05:53.518 task, question, process, or orientation. 05:53.518 --> 05:54.886 They all have something in common 05:54.886 --> 05:55.887 that is 05:55.887 --> 05:58.457 they all require an integrated knowledge 05:58.457 --> 06:01.159 which is coming from real-life situation 06:01.393 --> 06:03.929 where its process is far more important than the result. 06:04.696 --> 06:06.431 Under these different circumstances, 06:06.431 --> 06:09.067 it’s important as to how students deal with 06:09.067 --> 06:12.170 uncertainties within situations 06:12.671 --> 06:14.072 and how they manage to find ways 06:14.072 --> 06:15.741 to communicate and cooperate with others. 06:16.074 --> 06:17.709 This kind of soft skill 06:17.709 --> 06:19.711 within an individual level 06:19.711 --> 06:22.114 is considered to be a competency 06:22.114 --> 06:24.149 that is crucially useful for students in the future.